Good overall mass and weight-room strength. Flashes some straight-line power and nastiness to finish blocks. Has enough strength to hold the point of attack.
Tight-crotched, short-stepper with limited blocking range. Has short arms and plays short-armed with limited extension and reach. Has a soft punch and is more of a grabber than a puncher. Does not play strong in the run game. Overextends and falls off blocks easily. Feet tend to die on contact. Marginal balance -- spends too much time on the ground.
Priority free agent
A big-bodied, grabber lacking the length and agility ideally suited to handle the edges and the core strength desired on the inside. Has a chance when he plays square and has an angle, but athletic limitations could always be restricting.